Weapon (revolver), rare (requires attunement by a Requires attunement)

A silver pistol engraved with Wolian steel and a white ivory grip.  Functions as a normal pistol (requires ammo) even when not attunemed.

This weapon has 6 charges. The user can expend one charge to cast thunderwave or expend 2 charges to cast shatter. The Spells are stored inside the bullet and expended when the bullet strikes a target.  The thunderwave spell can expand from the barrel of the gun without the need to fire a bullet but still consumes a charge.  

The gun holds 6 bullets and requires a bonus action to reload.

On a natural 1 the gun misfires and the spell goes off inside the barrel of the gun.

you regain 1d4 charges after finishing a long rest

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Requires attunement, Range, Ammunition (Firearms), Reload, Sap

Alaylen

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