Armor (hide), uncommon (requires attunement)

This heavy white robe is filled with various enchantments meant to protect the wearer.  Underneath the robe are various wrappings and undergarments sewn together in a set that allows it to work its magic.  A single blank crest adornes the back of the robe, waiting for an adventurer or party to inscribe their own insignia onto.

While attuned to this robe, you gain advantage on death saving throws, and your maximum health cannot be reduced.  In addition, this robe has four charges, and you can spend them to use these effects:

  • If you are using an effect that restores hit points, you can spend one charge to restore the maximum amount of hit points that could be healed with that effect, instead of rolling. 
  • If you are dealing necrotic damage, then before the damage die are rolled, you can spend 3 charges to deal the maximum amount of damage, instead of rolling.

This crude armor consists of thick furs and pelts.

Notes: Advantage: Death Saving Throws

Encapturer

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