The tipped dagger is a short dagger one foot long. It consists of a small, ornately decorated hilt displaying two intertwined green snakes ending with their heads clasping a tiny emerald at the pommel. The blade and guard are fashioned of a hard, durable, and everlasting green tinted steel. The dagger has an eternal quantity of toxins contained at it's tip, and when a wound is delivered the poison will creep into the victims blood stream. Opponent takes 2d6 poison damage at the beginning of their turn if poisoned in this way, and movement speed is halved. Effect ends when the subject falls dead, or succeeds at a DC 28 Constitution roll. At level 8, damage is increased by an additional d6, and so on for every fourth level afterwards. Ex: lvl 8 +1d6, lvl 12 +2d6, lvl 16 +3d6, etc.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Advantage: Dexterity Attacks, cast of an identification spell directed at the dagger, then utilizing it in combat., Finesse, Light, Thrown, Nick
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