Potion, rare

Of use to criminals and nobles alike, this potion can help just as much as it hinders, for many seeking defence they aerosolise the liquid and then inject it into the air as a trap, causing wide ranges of effect from thick black smoke choking the room to instant combustion of the air it touches. For people seeking a gable some taverns even sell this most unique of tinctures, and those that drink it could stumble home drunk after a few sips, or be lying on the ground with their guts burnt inside out. The liquid appears different and smells different to everyone, generally the nicer the smell or colour, the nicer the effect will be.

Upon being used eg. being poured on a surface. Roll 1d6. If 1 is rolled the potion eats away through the substance. if 2 is rolled the object immediately catches fire. If 3 is rolled it acts inert and functions like water. If 4 is rolled it creates a layer of freezing ice over the object. If 5 is rolled the liquid explodes upon coming into contact with the object. If 6 is rolled a black impenetrable mist arises from where the liquid was poured, creating an impenetrable smokescreen.

if consumed roll 1d6 to determine the effect. On a 1 it acts as very high proof alcohol, capable of sending you drunk very quickly. On 2 the potion instantly heals whoever drank it up to full health. On 3 it doubles the speed of whoever drank it. On 4 it paralyses whoever drank the liquid. On 5 it deals 1d8 fire damage to whoever drinks it. On 6 it causes the person to fall into a deep sleep for at least 6 hours. these effects also work for inhaling the liquid if it is aerosolised or turned into a gas

 

Notes: Once a d6 has been rolled for one of its effects that is its effect permanently, if another Ticture of Questionable effects is obtained is has different effects, duh

TheHolyOtter

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