You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon deals an additional 1d6 radiant damage.
The head of the mace sheds bright light in a 10-foot-radius and dim light for an additional 10 feet. The wielder of the mace can extinguish or ignite its light as an action.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Radiant, Damage, Exploration, Combat, Sap
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