This magical axe is imbued with a destructive force that builds with each consecutive strike. You have a bonus to attack and damage rolls made with this magic weapon equal to the number of charges it currently has. The handaxe gains 1 charge each time you make a successful attack with it: up to a maximum of 3 charges. When timber gains its third charge, the built up force explodes; it loses all charges, and the target takes 3d6 force damage, or 6d6 if it's made of wood. When this happens, if the target is no more that one size larger than you, you can choose to push it up to 10 feet away from you.
Timber's charges last for up to 1 minute. It loses all charges if you make an attack against a new target, make an attack with a different weapon, or miss with an attack using timber.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Requires Attunement, Light, Thrown, Vex
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