Weapon (rapier), artifact (requires attunement)

This rapier deals an additional 1d8 necrotic damage regardless of attunement

When attuned, once per turn, when you hit a creature with an attack using this magic weapon, you can may cast Inflict wounds on the target without expending a spell slot.

At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Necrotic, Damage: Necrotic, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

Gray___Seas

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