You can use a bonus action to speak this magic Halberd's command word, causing a sweeping air to surround the Halberd. While the halberd is surrounded by wind it deals an extra 1d10 thunder damage to any target it hits. The wind last until you use a bonus action to speak the command word again or until you drop or sheathe the Halberd. When you begin to fall you can spend your reaction to use the halberd to slow yourself. This mimics the affect as if you caste the spell feather fall.
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage, Combat, Heavy, Reach, Two-Handed, Cleave
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4/14/2020 4:40:24 AM
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