The medallion is a catalyst for your senses, to warn you of magic and monsters nearby. Over the course of a long rest, you may attune the witcher’s medallion to one type of creature (celestial, fey, fiend, undead, etc.). You may change the attunement each long rest. When you are within 5 feet of
such a creature, or such a creature's magical effect, the medallion begins to softly vibrate. You're the only one to notice the vibration of the medallion. The medallion gives no other information. You may not attune the medallion to the humanoid type.
At 7th level, the medallion vibrates within 15 feet of a creature whose type you’ve attuned for. When you are within 5 feet of such a creature, the vibration grows notably stronger.
The witcher's medallion does not react to any magic items you or your allies have held for at least one hour. If a witcher’s medallion is lost, a new one may be purchased or crafted by a skilled craftsman for 500 gold pieces.
At the start of a campaign, your DM may choose to withhold the Witcher’s Medallion from you until you’ve
completed a certain mission, until you have enough gold pieces to craft it, or until you are a higher level.
Notes: Can only be at
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