this weapon has three stages of attunement.
- this weapon cannot be lifted by anyone else. perhaps on a different plane but not on the material plane.
- Time Anomaly:time slows for one round but remains the same for you allowing you to take another turn. once per long rest and can not be used in the same round as action surge.
if this weapon is unattuned it looses 1 level if attunement. the next tier of attunement requirements can only be determined after it has had the spell identify cast on it since completion of the first stage.
to unlock the third stage the character must read on alternate dimensions (in character). On the first go they have no control over what dimension they are careening through. But over time they would be able to choose where the target is sent. perhaps even causing additional damage if sent into a plane such as the hells. can only be attempted once per long rest. whenever a target is successfully attacked you may use this ability and target is sent for until the start of your next turn. while attempting to roll a d20 to attempt a dc 15 check dc lowering the dc at DM discretion.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: All previous requirements. , Heavy, Two-Handed, Graze
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