Weapon (glaive), artifact (requires attunement)

A weapon of unparalleled destructive force capable of cleaving through anything with no resistance. As much a blend of magic as it is technology, it’s long handle and cross guard are covered in glowing green archeotech runes. The blade of the weapon is pitch black, absorbing all light that touches it.

You have a +3 bonus to attack and damage rolls made with this magic weapon, while attuned to the weapon you have the following effects.

Phase Blade. This weapon deals an additional 4d6 Force damage on a hit. This damage ignores resistance and immunity. 

Spacial leapYou can teleport to an unoccupied space you can see within 60 ft as a bonus action. 

Temporal slash. You make a melee attack against every creature you choose within 120. This weapon cannot be used in this way again till after a long rest. 

Reality Tunnelling. This weapon can expend a charge to cast the spell Gate once per long rest, this spell does not require concentration when cast with this weapon. 

Molecular Disassembly. A creature killed by this weapon cannot be revived by anything short of a wish

 It was done, the two humanoids stood there, in awe of their creation.

"its stable" he muttered "that shouldn't be possible" 

"no gravity fluctuation, containment field holding" She replied "we did it, we weaponized a singularity"

the weapon lay there, its blade drinking in the light. a perfect blend of technology and magic

"what now?" she said "they'll want combat data, field tests"

"what do you think what will happen if we hit someone with that? it is a black hole after all" he gasped

She smiled coyly "the same thing that happens when you divide something by zero"

 

 

 

 

 

 

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Force, Replace Damage Type: Force, Expertise: Athletics, Damage, Combat, Heavy, Reach, Two-Handed, Graze

Item Tags: Damage Combat

King_nothing_

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