Ornate silver lined vest, cloak, gloves, pants, hood and face covering. We placed on a changeling the changeling can shift into an element for 10 minutes without damage. Such as fire, water, cold, lighting, earth amougust others that are not gaseous or ethereal. The opposite of the element casted in the spell cannot be cast while in conflicting form. May also make advantage on intimidation checks when in form. May make the element only change part of your body. You can still be injured by the elements if your armor is ripped or not fully on. If hit by a spell that that element has a weakness to you lose that form and take 1d4 extra damage.
Fire: 1d6 extra damage to fire spells and light up a 30ft radius. Melee attacks have advantage on you.
Ice: When creatures that are not immune to cold are 5ft from you they take 1d4 damage and speed it cut by 10ft. Your speed decreases by 10ft.
Stone: Your skin is harder and you get AC +2. Decrease in Health points by 5.
Water: Can breath underwater and take half damage from fire spells. Prone state cost you your entire form to get up.
Acid: Some walls and doors you can walk through, need to make a constitution ability check. Have a corrosive touch so +1 to damage rolls. AC is -2 in form.
Lighting: Speed increase by 10ft. Lighting spells do extra 1d4. Allies take 1d4 of damage when in 10ft of you.
Symbiotic Nature. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the armor ends, and it detaches from you.
The armor requires fresh blood be fed to it so it may be recharged. Immediately after you finish any long rest
Higher Levels: At 6th level stats shift up one die. At 12th level you may incorporate darkness which gives you advantages on stealth checks.
Has one charge per long rest and feeding fresh blood and last for 10 mins.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Damage: Acid, Changling and Must soak in a bit of blood once a day., Combat, Warding
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