This magical longsword seems to hum with godly (or demonic ) power. As a bonus action you can speak the weapons command word, activating the weapon. While activated the weapon deals an extra 2d6 thunder damage. The weapon stays activated for 12 hours. After it has been activated for 12 hours you must spend 5 minutes with the weapon in your hand before it can be activated again.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Requires Attunement by a fighter, warlock, sorcerer, or paladin, Versatile, Sap
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