You have a +2 bonus to attack and damage rolls made with this magic weapon.
The Zephyr Bow is a legendary artifact said to be created and wielded by a master bowman during the original calamity. The bow itself is crafted from a white-hued wood and is veined by copper strands in spiraling, natural patterns that radiate a static field.
Awakened: When attuned, the weapon deals an extra 1d6 lightning damage on successful hits and you gain resistance to lightning damage.
Exalted:
When you reach 17th level with this weapon, the weapon becomes Exalted, giving it the following ability
Storm's Fury: As an action, instead of attacking with this bow you can choose instead to fire an arrow of pure lightning, expending an arrow. On a successful hit, the bow deals 4d8 lightning damage. This feature can only be used once per short rest.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Lightning, When attuning to this weapon, you must make a dc 15 Constitution save or be dealt 3d8 thunder damage, causing you to drop the bow. If you succeed on this check, you successfully attune to the bow., Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
Comments