Once per day, when you reduce a creature to 0 HP with this dagger, you can use a bonus action to twist the dagger as if winding up a clockwork toy. The slain creature then regains 3d10 HP and obeys your verbal commands for the next 1d4 hours.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Must be attuned to by a chaotic creature, Finesse, Light, Thrown, Nick
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