This necklace has the teeth, fangs, antlers, and bones of various beasts and creatures. Collected by a long dead archdruid, these animals are entombed beside her. Sometimes, these trinkets grant inspiration and abilities to the wearer. Currently, it resides in the Fair Grove, from where multiple beasts, forest gnomes, halfings, and loxodons dwell. It is said an old gmomish wildwoman currently guards it.
Dormant. Your walking speed increases by 10 feet. Your long jump distance is increased by 10 feet, and your high jump distance is increased by 3 feet. You have advantage on wisdom (Perception) checks that rely on sight and smell. You can cast the spells healing spirit and speak with animals once a day each. You can make a melee attack as a bonus action on your turn while attuned to this item.
Awakened. Your senses and agility are heightened. You have advantage on Dexterity saving throws and gain a +1 bonus to AC while attuned to this item. You can take the Dash action as a bonus action on your turn. You can cast commune with nature as a ritual once a day.
Exalted. You have advantage on all Strength ability checks and saving throws. In addition, you are unaffected by difficult terrain. Once a day, you can use an action to gain temporary hit points equal to your character level and grow magical natural weapons such as fangs, claws, or antlers with which you are proficient. You can use either strength or dexterity for the attack and damage rolls made with these natural weapons, and they deal 1d6+strength or dexterity modifier bludgeoning, piercing, or slashing damage plus 1d4 acid damage.
Notes: Requires Attunement by a Path of the Totem Warrior barbarian, a Nature Divine Domain cleric, a druid, an Oath of the Ancients paladin, or a ranger.
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