Zephyr is a magic Longsword blessed by the Goddess of Wind. It has the ability to harness the power of the wind, unleashing a blade of air to lash out from a distance, gaining an extra 5-foot melee range. It's power grows with the potential of it's wielder.
- At level 5, you have a +1 bonus to attack and damage rolls made with this magic weapon.
- At level 10, you have a +2 bonus to attack and damage rolls made with this magic weapon.
- At level 15, you have a +3 bonus to attack and damage rolls made with this magic weapon.
In addition, while wielding this magic weapon you can cast Zephyr Strike as a bonus action, once per long rest.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Weapon Property: Reach, Versatile, Sap
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