Weapon (greatsword), artifact (requires attunement by a The Yeet Sword will function as a normal Greatsword until its user does something extraordinary, The Yeet Sword will then have a spell that can only be used once per in game week.)

The Yeet Sword will function as a normal Greatsword until its user does something extraordinary, The Yeet Sword will then have a spell that can only be used once per in game week.  The extraordinary thing will be determined by the Dm.  The spell will be added to your sword granting it +10 to hit, it can only be canceled or lost for a week if you roll a nat 1, if it hits you roll 25d20s.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: The Yeet Sword will function as a normal Greatsword until its user does something extraordinary, The Yeet Sword will then have a spell that can only be used once per in game week., Heavy, Two-Handed, Graze

ZombieZGaming

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