You gain a +2 to attacks and damage rolls made with this magic weapon. The magical properties of this weapon gives it Finesse and causes it to deal double damage to objects and structures.
Bring to rubble. 3 times/day, you can throw this weapon as though it had the Thrown property. When it hits, either a creature or a surface, it deals it's normal damage than releases a large explosion similar to a Fireball spell. Everyone in a 20ft radius must make a DEX save DC:15. Targets take 8d6 force damage on a fail and are knocked Prone, or half as much on a save. After the explosion, the warhammer returns to the users hand.
Protected Self-Destruction. You have resistance to force damage while attuned to this weapon.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Versatile, Push
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