Weapon (javelin), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon and 1d6 fire damage.

This Javelin will return to the user with a bonus action. If still in a beast,Fey,demon or devil when the killing blow is landed. The javelin will turn into a cooking spicket skewering the creature and cooking it with a magical fire. Any creature of the same type in visual range and that can see this will be frightened and unable to move towards the attacker or their cooking friend.

The creature that is cooking will provide ration equal to its appropriate size that can be consumed or sold. If it cooks a fey, demon or devil the cooked ration will have special affect if Eaton.

Fey creature- after eating roll a d2. If a 1d you become intoxicated having disadvantage on all ability checks for 5 minutes. On a d2 you feel embolden giving you advantage on all ability checks for 5 minutes.

Demons- after eating roll a d2. If a d1 you become ill causing 1 level of exhaustion.  If you roll a d2 you gain dark vision of 60ft if you already have dark vision it is increased by 60ft for 20 minutes.

Devils-after eating roll a d2. If you roll a d1 you start to hallucinate for 5 minutes any creature that moves near you causes you to panic and must make a wis save of 10 or attack anything near you. If you roll a d2 you are filled with incredible power increasing your strength and dexterity by 5 for 5 minutes.

Beast- Beast are cooked to perfection. With the meat so good the vary gods would be  jealous. After eating these perfectly cook rations you recover 1d4 health, if already at max health gain 1d4 temporary hit point for 20 minutes. A maximum of 2 can be stack at one time.

 

Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Fire, Damage, Combat, Thrown, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2020 11:19:21 PM
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4/16/2020 11:34:31 PM
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6/18/2020 6:15:50 PM
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Item Tags: Damage Combat

Kenthebeastmaster

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