Staff, very rare (requires attunement by a Cleric or Druid)

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), conjure critters (new) (1 charge), conjure animals (3 charges), or dominate beast (4 charges). You can also expend 1 charge to cast sanctuary, except it lasts for 10 minutes and it only wards against beasts.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff transforms into loose fur and hair and is destroyed.

Notes: Cleric or Druid, Damage, Control, Combat, Warding

Item Tags: Damage Control Combat Warding

BenevolentEvil

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