Weapon (sickle), artifact (requires attunement by a Attunes to user as soon as it is touched.)

While Attuned you can not release this weapon without the use of a spell used at a level higher than one-third your level rounded up.

While Attuned you gain proficiency in all forms this Weapon turns into. 

This Weapon can turn into the following (10/day) by speaking a specific command word. It takes a short rest of close focus in order to change 1 of the command words.

This weapon can turn into a Staff, Pencil, Thieve's Tools, Cook's Utensils, a single Gauntlet, Spiked Metal Ball, Popsicle Stick with Ice Cream of choice, and a Bicycle which can be any form of Unicycle to tandem bike for 3. 

The entire time you hold this weapon, every attack you make you MUST say "Yeet". If you choose to not say "Yeet", you take (1d10)d20 Psychic Damage.

 

*InspiredPartially By Savanna. She made me put this here*

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Expertise: Ranged Attacks, Bonus: Ranged Weapon Attacks, Damage: Force, Proficiency: Quarterstaff, Proficiency: Cook's Utensils, Proficiency: Sickle, Proficiency: Vehicles (Land), Proficiency: Thieves' Tools, Attunes to user as soon as it is touched., Light, Nick

ThatCarrGuy

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