The jagged jet black shards of this blade are bound together by sickly green energy. You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Zyfang the Broken deals 2d6+2 piercing damage and 1d6-1 necrotic damage. If attacking humanoids, deal an extra 2d6 necrotic damage.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. In addition, you have disadvantage on attack rolls made with weapons other than this one.
While you are attuned to the sword, once a day at midnight, you must succeed on a DC 10 Constitution saving throw unless you are undead. On a failed save, your maximum hit points are reduced by 5. Hit points lost in this way can only be restored by a wish spell. If your maximum hit points are reduced to 0 in this way, you die and immediately rise as a bloodwraith.
When attacking with Zyfang, roll damage before rolling hit. Take half that damage on yourself and then roll hit. If the attack hits heal yourself for the damage you deal.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Necrotic, Damage: Piercing, Damage: Necrotic, During one long rest, stay up all night studying, wielding, and sacrificing for the blade. To attune the weapon with you, you must make a blood sacrifice tying it to you, take three damage and for the next two days you can only use this weapon. The first day it gains +1 to attacks and rolls, the second day it gains extra damage against living creatures, after the second day is complete, at midnight, you must succeed on a DC 12 CON save or the process must start over. , Finesse, Light, Vex
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