Weapon (longsword), legendary (requires attunement)

Nobody knows where Time Again was forged- probably because they need to know when it was forged first, which could have been in the past, present, or future.

You gain a +2 bonus to attack and damage rolls made with this magic weapon. The weapon also functions as a Weapon of Warning. Time Again has 10 charges.

Spells. While holding Time Again, you can use an action to expend 1 or more charges to cast one of the following spells from it (DC 19): Divination (3 charges), Haste (2 charges), Slow (2 charges), or Time Stop (8 charges).

While holding it, you can use spend a minute to expend 1 or more charges to cast one of the following spells from it: Augury (1 charge) or Foresight (8 charges). Time Again regains 1d10 charges daily at dawn.

Aging. When you hit a creature with Time Again, you can expend 2 charges to attempt to use the swords temporal properties to age the target. The target must make a DC 19 Constitution saving throw or age 2d6 years. The aging effect can only be reversed by a Wish spell or divine intervention.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Versatile, Sap

HallaarKiirgalan

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