Weapon (dagger), rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

This magic weapon deals an additional 2d4 poison damage and critically hits on a 19-20.

If a creature is critically hit by this weapon, they become poisoned for 1 minute. A creature can make a DC 15 Constitution saving throw at the end of each of their turns to end the condition early.

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Poison, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

ABC88

Comments

Posts Quoted:
Reply
Clear All Quotes