Weapon (handaxe), legendary (requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon. Thymus is sentient (Charisma 12, Intelligence 22,  Wisdom 28. History +13, Perception +15, Nature +21) and has darkvision out to 120ft. Thymus can speak, read, and understands all languages and communicates telepathically with its user.

It is Lawful Good and has the following traits

*Violence is only an option if a creature lawful, neutral or chaotic evil

*Destruction of Nature Angers it

*It is loyal and values the keeping of promises

*The weilder can only be Lawful good

*Thymus is bound to you on attunement, you cannot have him further than 5 feet from your person or you take 10d10 psychic damage every minute he is away 

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Advantage: Death Saving Throws, Damage, Combat, Light, Thrown, Vex

Item Tags: Damage Combat

Tenzinl

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