A massive, custom suit of moonstone-powered Power Armor built to survive in the Leviathan wasteland. You have a +2 bonus to AC while wearing this armor, as well as a +2 to Strength when attuned. The Armor can be activated to unlock its various augmentation to its wearers skills, but it has limited charges. Jump/1 charge, Expeditious Retreat/1 charge, Fly (1 min only, no concentration) 3/charges, Absorb Elements/2 charges.
Only Medium humanoids may wear Zanzibar's Power Armor, the creature wearing the armor becomes a Large creature.
While wearing Zanzibar's Power Armor, if you travel more than 15 feet toward a creature using your own movement before taking the Attack action on your turn, you can replace one of your Attacks with a Charging Attack. You can expend one (1) of Zanzibar's Power Armor's charges to give yourself Advantage on the attack.
Charging Attack. +10, 5 ft., 4d6 + 5 Bludgeoning Damage. On a hit, a Large or smaller creature must make a Strength saving throw (DC 16) or be knocked prone.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Bonus: Strength Score, Set: Speed (Swimming), Set: Speed (Walking), Carrying Capacity: Huge, by a fighter, paladin, or barbarian., Buff, Movement, Combat, Warding, Negates Difficult Terrain, Artificer, Str. 15 Required, Stealth Disadvantage
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
5/26/2020 1:46:02 AM
|
2
|
1
|
1
|
Coming Soon
|
|
7/26/2020 12:27:25 AM
|
52
|
2
|
1.1
|
Coming Soon
|
Comments