You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause an icy frost to encase the blade. The frost remains for 1 minute or until an attack using this weapon hits a creature. A creature hit with the dagger during this effect takes an additional 1d10 cold damage. The dagger can’t be used this way again until the next dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Cold, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick
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