Armor (shield), legendary (requires attunement by a 3 days (sun sets) to attune, and must be chosen by the shield after solving the required puzzles before obtaining it)

After attunement the shield will add +6 to AC, if the shield owner is attacked and the shield is held then attacks from front if not then attacks from behind, give immunity to attacks of Fire damage and Acid damage, The resistance can be improved if the owner choose the Feat Elemental Adept and will also apply onto the shield, in case the shield was given to others, the added feat stays on the shield.

Shield has 8 charges for the following abilities:

  • Tank Call (2 Charges) - Forced the enemies with in 10ft that have the intention to attack your team to attack the owner of the shield instead 
  • Disengage (2 Charges) - With out using Action or bounce action, can disengage mid Battle
  • Fear of [Name of the worshiped God] (2 Charges) - Enemies within 5ft will have to roll a Charisma Check of 15, in case of Fail they are Frightened for 30 Seconds

If you die while you have the hold to the shield, your soul enters it, unless it already houses a soul. You can remain in the shield or depart for the afterlife. As long as your soul is in the shield, you can telepathically communicate with the new owner if there is any. The Dead can come back to life if the corpse is near the Shield and the Revivify spell was cast, (Time restriction does not apply but the condition of body must be operational)

 4 charges are restored after each Long Rest, BUT if it has reached 0 charges the Shield will increase weight and lose -2 AC

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Immunity: Acid, Immunity: Fire, 3 days (sun sets) to attune, and must be chosen by the shield after solving the required puzzles before obtaining it

KuraiSensei

Comments

Posts Quoted:
Reply
Clear All Quotes