Weapon (crossbow, heavy), uncommon

This weapon is a Large Crossbow that uses Spears instead of Bolts, its Frightful presence on the battlefield can break siege lines and destroy entire platoons

Worst Case deals 3d10 + Dexterity modifier Piercing damage and are knocked prone. When this Weapon Strikes a target, any creature in a 10ft line behind that creature must make a dc 12 Dexterity saving throw or be knocked prone on a failed save. 

With the size of this weapon and its shear weight, any creature that carries Worst Case, loses 10ft of movement speed and must use a bonus action to set this weapon down. It takes an Action to reload. Upon firing the Creature that fires it must make a dc 10 Strength Saving throw or be knocked prone. 

 

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Piercing, Ammunition, Heavy, Loading, Range, Two-Handed, Push

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