An elegant rapier with a blade crafted from a dark grey damascus with a raindrop pattern and a black hilt with a swirling guard adorned with lightly polished rainbow obsidian.
The Deprived Fool - The rapier loses its extra damage if the user fails to succeed or win anything for a long period of time. The longer the rapier is deprived of successes the bigger the consequences (eg. the stronger the deprivation the longer it takes to return to the user.)
The Everlasting Companion - The weapon will always return to the user. It can be abandoned, lost, taken, etc. It will reappear near the user or in an empty sheath.
The Clause - The only way to permanently part with the weapon is through a contest of sorts. The user must be beaten, and the winner must then take the weapon. Once the weapon has traded hands the old user no longer has any hold over it. The new user unlocks all of the weapons abilities.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Poison, Finesse, Vex
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