Gain +3 to attack and damage rolls. whip is made of steel deals 1d6 bludgeoning telepathically command whip to ignite. flames shed bright light 40 foot and 40 dim when lit deals 2d6 fire damage as well. whip bends to your will lengthening and shorting up to 30 ft. whip has 27 charges (1) fog cloud (2) hold person (4) Hold monster (4) ice storm (4) wall of ice (5) disintegrate (5) cone of cold. Regains 1d6+4 per day at dawn. can change as a bonus action to thick heavy chain 1d12. can change to a thin wire for 1d4 damage with a range of 65 feet
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Bludgeoning, Damage: Bludgeoning, Damage: Slashing, Finesse, Reach, Slow
Previous Versions
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5/19/2020 12:45:57 AM
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8/7/2020 6:39:41 PM
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8/15/2020 10:40:28 PM
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11
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Coming Soon
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