These daggers reflect the magic properties of the dragons they represent.
There are six in total and the colours are Red, Blue, White, Gold, Bronze, and Silver. Each dagger has one charge and to reset its charge it needs to spend 24 hours in the satchel.
Red : When making an attack using this dagger you can choose to spend its charge. The blade glows red hot and when you pierce your enemy it like that are being burned from the inside. Add 6d6 fire damage to the attack. If you succeed on the attack roll you also grow red dragon wings until the end of your turn and can't be the target of opportunity attacks. You also increase your movement speed by ten feet until the wings vanish.
Blue : When making an attack using this dagger you can choose to spend its charge. The blade glows blue and crackles in the air and when you pierce your enemy with it lightning shoots out from their fingertips. Add 6d6 lightning damage to the attack. If you succeed on the attack roll you also grow blue dragon wings until the end of your turn and can't be the target of opportunity attacks. You also increase your movement speed by ten feet until the wings vanish.
White : When making an attack using this dagger you can choose to spend its charge. The blade glows White and the air grows cold around the handle. When you pierce your enemy with it Ice starts to disperse and form at the wound. Add 6d6 cold damage to the attack. If you succeed on the attack roll you also grow white dragon wings until the end of your turn and can't be the target of opportunity attacks. You also increase your movement speed by ten feet until the wings vanish.
Gold, Silver, Bronze : You magically polymorph into a beast you have seen that has a challenge rating no higher than 10 until the end of the next turn. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the persons choice). Take the average hit points and physical stats of the beast your morph into. When the polymorph ends you go back to your normal form regardless if you had transformed already and you reveal wings equal to the colour dagger that you used. Until the end of your next turn, You can't be target of opportunity attacks while you have these wings out.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: One Charge for each dagger., Rogue, Finesse, Light, Thrown, Nick
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