This magic weapon was forged from a shard of Talos' lost warhammer, recovered from the treasure horde collected by Belros.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon has 7 charges. You can use these charges in different ways:
Fury of Talos. When you hit a creature with Thunder's Call, you can expend one or more of its charges to deal an extra 1d8 lightning damage per charge to your target.
Thunderous Knock. When you hit a creature with Thunder's Call, you can expend one of its charges to attempt to knock the target prone. They must succeed on a DC 15 Strength saving throw to resist this effect.
Lightning Jump. As a bonus action, you can spend 2 charges to teleport to an unoccupied space you can see within 30 feet of you. All creatures within 5 feet of this space must succeed on a DC 15 Dexterity saving throw, or take 2d4 lightning damage.
The weapon regains 1d6 + 1 expended charges daily at dawn. If you expend the weapon's last charge, roll a d20. On a 1, the weapon can no longer regain charges until it has been struck by a bolt of naturally occurring lightning.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, by a Creature of Non-Evil Alignment, Teleportation, Damage, Combat, Heavy, Two-Handed, Topple
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