Weapon (longsword), legendary

Zabimaru(Snake Tail): Zabimaru's sealed form resembles a typical katana. It has a rectangular bronze tsuba with a jagged design, and a red handle and sheath.

Sentience. zabimaru is a sentait 

personality - Zabimaru are very critical of the wielder, calling them an idiot and claiming their is weak. Zabimaru doesn't like to lose a battle. Zabimaru will give false information about its self. until Zabimaru see its wielder as worthy, Zabimaru will only to continue give false information about its self. When Zabimaru see its wielder as worthy, Zabimaru will stop treating its wielder with such disrespect and give its true Information. 

Shikai is achieve once you know the name of Zabimaru.

Shikai: Its Shikai command is "Howl" ("Roar") then call out Zabimaru's name. Zabimaru then will glow red and take form as such. Releasing Zabimaru in its shikai form counts as taking an action.

In its ShikaiZabimaru transforms into an even longer 6-part segmented blade; each segment is wider than the one preceding it from the hilt, with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones on the back. The segments of Zabimaru can grow in number almost without limit. The segments are connected by a stretchable thread, making Zabimaru more useful as a whip than an actual sword, however, it can serve as a regular sword just as easily, Its guard and handle remain the same in its Shikai release. Because of the way its Shikai doubles as a whip. Releasing Zabimaru in its shikai form counts as taking an action.  1d8 Slash damage per segmented blade. Zabimaru can reach about 5f per Segment. Closer your target more damage their receive. each segment has +1 STR. (in totally of +6 STR) 

Attack Limit (Shikai): While Zabimaru can be stretched to incredible lengths in its whip formZabimaru has a limit of three consecutive attacks before having to bring the segments of Zabimaru back together for recovery—leaving the wielder fairly vulnerable. 1d8 Slash damage per segmented blade. Zabimaru can reach about 5f per Segment. Closer your target more damage their receive. ( IF the target is 5ft from you it takes 6 segments as damage) the target must do a DEX save for each attack. When using Zabimaru as a sword the wielder can't use consecutive attacks or Long Range attack. Zabimaru can be used to push it's target away from its wielder. the target must do DEX save if failed the target takes full damage, if successful then the target takes half the following damage. both the wielder must do a STR test and the target must do roll for STR save,  if the wielder wins the STR Test, Zabimaru can push the target 5ft per segment while  Simultaneously cause 1d6 Force damage per segment this continue until all segment are used.. if the Target STR save is successful, this action ends.

Proficiency with a whips allows you to add Proficiency bonus to the attack roll for any attack you make will its in its shikai state, as well as Longsword.

You must Achieve false bankai you must train for 3 days. (there wielder doesn't know its false bankai)

Once you achieve false bankai. You command Zabimaru by saying Bankai and the release is follow as such then call Zabimura by its fasle bankai name. this counts as an action.

 Fasle Bankai - Hihiō Zabimaru (Baboon King Snake TailViz "Baboon King"): Upon activation, a whirlwind forms around the wielder before dispersing. Zabimaru transform into a massive version of its Shikai form, resembling a skeleton of a snake. Zabimaru gains many more, much larger segments, resembling a mix between a snake’s vertebral column and the pick-like protrusions of his Shikai segments. It also gains a snake-like head about the size of a small car. Zabimaru itself, in Bankai form, does not cut like its Shikai does. the snake is attached to a bone-like sword hilt, which Wielder holds and uses to control Hihiō Zabimaru. +3 STR, +3CON

Roll 1d100 +CON for how Segments Hihio Zabimaru has. (this counts as its Ranged for melee attacks). 1d8 bludgeoning for each segements. because of its big and heavy size it can only make one attack.  if Hihio Zabimaro goes for a bite. roll 2d8 for how many fangs piercing the target then Roll 1d10 piecing damage for Each fang. hihio zabimaru bite only works with a large, huge and gargantuan targets. Each Segement has AC of 10. 

 Hihiō Zabimaru can be used for powerful long- and short-range attacks. It can pin its opponent between its teeth and ram them into buildings, walls, or follow them through the air and deliver powerful biting attacks.

false Bankai Special Ability: Hihio Zabimaru gains special techniques when in Bankai form. All Special Ability counts as taking an action. 

false Bankai Reconstruction: Unlike its Shikai, the segments of Hihiō Zabimaru are held together by the wielders vital force, allowing him to separate and reattach them at will. The segments themselves are extremely tough, making it extremely difficult to destroy Hihiō Zabimaru. Even if a segment is damaged, knocked off, or destroyed, the wielder can simply detach it and reform their Bankai.  Destory all Segments and roll 1d100 + CON to Reconstruction Hihio Zabimaru Segments. if the wielder wants to Separate the Segments and adds those Segments to his AC. Roll 1d4. then the bone of those Segments grows red then Disperse, the Dispersed Segments will now Rush towards the wielder then covers the wielder in Bone like Armor. the bone like armor adds 10AC  for each Segment attach to the wielder. The Armor can be destroy if the Attack roll is higher than the Segment AC. even if the attack doesn't damage the wielder the Segment still get destroy.

Hikotsu Taiho (Baboon Bone Cannon): the wielder fires a dense blast of concentrated Vital force from hihio Zabimaru's mouth. The technique requires a substantial amount of energy from the wielder, which usually breaks the segments out of formation in the aftermath. 10d6 fire damage. then roll 1d100 for how many segments were destroy. 

Vitral force Rope: the wielder can separate their Bankai segments and use them to surround his opponent. By linking the segments together again with his Vital force, the wielder is able to bind the target. the Target must do a DEX save if they Fail, roll 1d12 for how many segments. that use to restrained the target. the target in question and attack those segment to break tree from the restrain. 

Proficiency with a whips allows you to add Proficiency bonus to the attack roll for any attack you make will its in its False Bankai state.

To achieve True Bankai, you must have Zabimaru Complete trust and respect. 

True Bankai - : Sōō Zabimaru (Twin Kings Snake TailViz "Two Kings"): The true form of Zabimara Bankai takes on a more compact form that is predominately worn. On the wielder right wrist, the wielder gains a gauntlet resembling the top portion of a snake’s skull, with a cowl of red fur surrounding its base. A long, bony tail composed of vertebra-like structures protrudes from the back of the skull, trails behind them and hangs around their waist like a loose sash. At will, the wielder can extend a large blade from the snake’s mouth. the wielder also gains a large cowl of green fur that hangs down from his left shoulder. Additionally, their gains a pair of pauldrons that form an armored collar, as well as additional vertebral cords that hang down from his waist. 15AC

To deactive Both shikaifasle bankai and True bankai simply commanded Zabimaru to return.

Proficiency with a whips allows you to add Proficiency bonus to the attack roll for any attack you make will its in its True Bankai state, as well as Longsword.

 

 you must do an short rest to use shikai again. You must do an long rest before using fasle Bankai and true Bankai again.

due to note. shikai doesn't gain Fasle bankai special ability and vise versa. it also means Fasle Bankai doesn't gain true bankai special ability and vise versa. Also True Bankai gains the shikai special ability. but Shikai doesn't gain True bankai special ability. all Fire damage has + Con

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Set: Armor Class, Damage: Fire, Damage: Bludgeoning, Damage: Slashing, Damage: Piercing, Damage: Fire, Damage, Shapechanging, Sentient, Versatile, Sap

Item Tags: Damage Shapechanging Sentient

Leo_Scypher

Comments

Posts Quoted:
Reply
Clear All Quotes