Weapon (light hammer), uncommon (requires attunement)

"For the common people."

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you make an attack roll with this weapon, you can forego rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

If you have both Sweat and Toil attuned at the same time, you gain the following benefits:

  • You gain a +1 bonus to attack and damage rolls made with this magic weapon. This bonus is in addition to Toil's normal bonus to attack and damage rolls.
  • When you make an attack roll with this weapon and forego rolling the d20 to get a 10 on the die, you can roll a 20 instead. Once used, this property can't be used again until the next dawn.
  • When you hit a weapon attack with this weapon, Toil deals an extra 1d6 bludgeoning damage to any target it hits. Immediately after you make a ranged weapon attack, it flies back to your hand.

Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Light, Thrown, Nick

Archpriest_Dice

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