Weapon (scimitar), very rare

-crystalized bronze w tarnish showing waves crashing along the edge of the blade, barnacles ornate the hilt while seaweed is wrapped around the handle -resistance to fire damage while wielding -8charges, can use action to expend 1 or more charges -save dc 15 -2charge Ice Knife (60r) 1d10pierce dmg, H/M 2d6cold -5charge wall of water (60r) make wall 30ftlong 10ft high 1 ft thick (range spell disadv)(fire halved)(cold freezes becoming AC5 15hp) -8charge watery sphere (90r) 5ft sphere of water, str save, can hold 4small/med creature or 1 large, restrains creatures inside, as an action can move sphere 30ft in a straight line -can use bonus action to speak weapon command word expending 2 charges and a tidal of rippling water erupts from the blade coating it, deals extra 2d6 cold damage, lasts for 1 minute -regains 1d6+2 charges daily at dawn -if all charges expended roll a d20, if a 1 is rolled the water becomes clear like water and splashes to the ground

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Resistance: Fire, Bonus: Proficiency, Damage: Cold, if all charges expended roll a d20, if a 1 is rolled the water becomes clear like water and splashes to the ground, can use bonus action to speak weapon command word expending 2 charges and a tidal of rippling water erupts from the blade coating it, deals extra 2d6 cold damage, lasts for 1 minute , Finesse, Light, Nick

J9hunna

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