Wondrous Item, artifact (requires attunement)

Titan'graad is a thick belt of dark leather, crowned with a large adamantine disc engraved with a blazing sun. Crafted by ela'mantru in the Celestial City of Radiance during the Age of Kaos, the belt was originally presented to the empyrean, Colossus. Colossus occasionally bestows the belt upon a mortal champion in times of strife, granting them the titan's strength so they might vanquish the dark forces that threaten the lands and peoples of Scion.

Dormant

While wearing Titan'graad in its dormant state, you gain the following benefits:

  • Your Strength score becomes 23, if it is not already 23 or higher.
  • You can speak, read, and write Celestial, and you have advantage on all Charisma checks made to interact with celestials and giants.
  • Any critical hit against you becomes a normal hit.

Titanic Avatar. You can use an action to become a Titanic Avatar for 1 minute. This property ends early only if you die or dismiss it using a bonus action, and you gain the following benefits for the duration:

  • Your size becomes Large. Everything you are wearing or carrying when you activate this property changes size with you, and returns to its normal size immediately if you drop it. If changing your size would cause you to take up a space that is currently occupied by another creature, that creature is pushed to the closest unoccupied space of their choice and must make a Strength saving throw (DC 15) or be knocked prone. A creature that is a smaller size than you has disadvantage on the saving throw.
  • Your walking speed increases by 10ft.
  • Your melee attacks deal an extra 1d6 damage on a hit, and you have advantage on melee attacks against creatures or objects that are a smaller size than you.
  • You can use a bonus action to make a special melee attack with a weapon or unarmed strike. If the attack would normally deal bludgeoning, piercing, or slashing damage on a hit, it deals radiant damage instead.

Once you have used the belt's Titanic Avatar property, that property can't be used again until the next dawn.

Awakened

While wearing Titan'graad in its awakened state, you gain the following benefits:

  • Your Strength score becomes 25, if it is not already 25 or higher.

Titanic Avatar Improvement. While your Titanic Avatar property is active, you gain truesight out to a range of 30ft., and you have advantage on saving throws against spells and magical effects. Additionally, the extra damage you deal when you hit with a melee attack increases to 2d6.

Exalted

While wearing Titan'graad in its exalted state, you gain the following benefits:

  • Your Strength score becomes 27, if it is not already 27 or higher.
  • You have resistance to radiant damage.

Titanic Avatar Improvement. While your Titanic Avatar property is active, your size becomes Huge. Your walking speed increases by an additional 10ft. (total bonus of 20ft.), your reach increases to 10ft., and you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Additionally, the extra damage you deal when you hit with a melee attack increases to 3d6.

Artifact Properties

While you are attuned to Titan'graad, you gain the following benefits:

  • You can't be blinded or deafened.
  • You can double your proficiency bonus when you make an Athletics check.
  • Your Constitution score increases by 2, to a maximum of 24.
  • Your melee attacks deal an extra 1d6 damage on a hit.

When you first attune to the belt, you gain the following detriment:

  • Your Dexterity score decreases by 2. A greater restoration spell restores the ability to normal.

Destroying the Belt. Titan'graad can't be destroyed while the empyrean Colossus still lives. If the titan dies, the belt is destroyed in a blast of light, dealing 24d6 radiant damage to any creature within 5ft. of it. If a creature attuned to the belt loses the favor of Colossus, the belt immediately returns to the Celestial Plane.

Notes: Set: Strength Score, Resistance: Radiant, Language: Celestial, Advantage: Charisma Ability Checks, Immunity: Blinded, Immunity: Deafened, Expertise: Athletics, Bonus: Constitution Score, Bonus: Ability Score Maximum, Damage: Melee Weapon Attacks

ShayneDTaylor

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