Weapon (maul), rare

You have a +1 to Attack and Damage Rolls with this weapon. You can throw this weapon with a range of 20/60, and use your bonus action to return the weapon to your hand, as long as you are within 120ft of it.

This weapon has 5 charges, and it regains 1d4+1 expended charges at Dawn. As part of an attack, you can expend a charge to deal an additional 1d8 Radiant Damage to your target. While unsheathed, the weapon emits 10ft of Bright Light and an additional 10ft of dim light.

If you score a critical hit with this weapon you instantly regain an expended charge, which you can choose to expend as part of the critical hit.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

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