Crafted by: Horned Devil Tail x1 (Blacksmith)
When you make a successful hit with this weapon on a creature that is neither an undead or a construct, that creature must succeed on a DC 15 Constitution saving throw or lose 2d6 hit points at the start of each of its turns due to an infernal wound. Each time this weapon hits the wounded target, the damage dealt by the wound increases by 2d6.
Any creature adjacent to the wounded target can take an action to staunch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Hamund's Harvesting Handbook, Finesse, Reach, Slow
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