Weapon (longbow), legendary (requires attunement)

A silver longbow, Windvane has dark sapphires on the filigreed surface of its polished head. Held by its shining haft, the weapon feels insubstantial, as if clutching a cool, gently flowing breeze. The longbow contains a spark of Yan-C-Bin, the Prince of Evil Air.

You have a +2 bonus to attack rolls and damage rolls you make with this magic weapon. When you hit with it, the target takes an extra 1d6 lightning damage.

Air Mastery. You gain the following benefits while you hold Windvane:

  • You can speak Auran fluently.
  • You have resistance to lightning damage.
  • You can cast dominate monster (save DC 17) on an air elemental. Once you have done so, Windvane can’t be used this way again until the next dawn.

Song of the Four Winds. While inside an air node, you can perform a ritual called the Song of the Four Winds, using Windvane to create a devastation orb of air (see the devastation orb description for the time and cost of the ritual). Once you perform the ritual, Windvane can’t be used to perform the ritual again until the next dawn.

Flaw. Windvane makes its wielder mercurial and unreliable. While attuned to the weapon, you gain the following flaw: “I break my vows and plans. Duty and honor mean nothing to me.”

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Lightning, Language: Auran, Resistance: Lightning, Damage, Buff, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Buff Combat

McAllky

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