Wondrous Item, rare

"This violin is simple in design, and showing wear. Above the strings is etched the following notes: C, E Flat, F Sharp. When bringing the violin to attention for play, all sound seems to muffle around it's player, allowing them to focus on what is being played."

You must be proficient with Violin to use this item. The item provides a +1 to all Spell Save DC checks.

The Magic Knight's Fiol of Intrigue has 1 Charge and recharges at the end of each completed quest. One twist per story!

Reaction. In response to any event the musician can say the magic words, "But then suddenly...", followed by the notes E Flat, C, F Sharp (In that order.), to the sound of "DUN DUN DUUUUN!", to append one of the events listed on the below table to the current situation. The musician rolls 1d100 for the result. The DM then describes how the rolled plot twist unfolds.

Event Name d100 Effect
Diabolus ex Machina 1 ...just when you thought you had won the battle, your party suffers a crushing defeat. Leaving most maimed or dead.
The Heart of the Team 2-6 ...just when it looks like you have the adventure in the bag the star player gets injured. Leaving you and your plucky group to figure out how to win without them. Remove one vital Player or NPC from the event either permanently or temporarily at DM's discretion.
Didn't See That Coming 7-15 ...your group feels cocky, like they have the fight won, when that snake you were fighting sprouts five more heads and is a hydra or enemy reinforcements show up forcing a retreat. Something goes wrong and makes the current event worse.
Worthless Treasure Twist 16-25 ...as it turns out the treasure you were looking for was a fake all along. Either the item you are looking for is a fake, or one of your magic items does not work on the next activation.
Accidental Public Confession 26-40 ...either because they are distracted or bragging, an important secret lets loose from someone during the event, revealing a secret to everyone's shock or amazement.
It Was with You All Along 41-60 ...the adventurers realize that using all these magical items and armor only masked their true power, that they are all really special and that power was always with them and not in that +1 mithril sword. The adventurers discover a way to conquer the event with the tools they have. Who needs that special artifact to send the demon back to it's plane, not you!
Non-Humanoid Lover Reveal 61-75 ...out of nowhere appears a person confessing their love to someone involved in the event, only then to reveal that they are in fact not human! Though this complicates things, they will be committed to making the relationship work.
Stranger Behind the Mask 76-85 ...the enemy you are fighting pulls away their disguise to reveal they were an undercover operative all along and will work with you to overthrow evil from behind the lines.
Post-Mortem Comeback 86-94 ...either a player or NPC comes back from the dead to help the players in their current predicament.
All Just A Dream 95-99 ...everything that happened was all just a dream. Go back 24 hours before the current event with the knowledge of what is exactly about to transpire. This resets the Magic Knight's Fiol of Insight as if it had not been played.
Deus ex Machina 100 ...an impossible to explain event or force intervenes to save the day!

Notes: Bonus: Spell Save DC, Summoning, Instrument

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2018 8:57:30 PM
3
1
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Coming Soon

Item Tags: Summoning Instrument

Isherwood

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