Weapon (greatsword), rare (requires attunement by a Great weapon master and Great weapon fighting required for attunement)
  • Category: Weapon
  • Damage: 2d8
  • Damage Type: Slashing
  • Item Rarity: Rare
  • Properties: Heavy, Two-Handed, Reach
  • Weight: 10

When the user has Great weapon master and Great weapon fighting, add the user's strength to the atk and dmg rolls, the damage dies change to 2d12,

Can activate a heavy sweep attack to target all enemies within melee attack range in a C shape around you where only behind you is safe, must use the previous turn's bonus action to set up and cannot move before the next turn, gain advantage on attack roll for heavy when three or more enemies are in range, add 2d12 to dmg roll. while preparing for the heavy attack any attacking enemies have advantage on you. Allies also get caught in this

Can half-sword using this weapon, this decreases range and damage but allows for better control of the weapon

  • Category: Weapon
  • Damage: 2d6 or 2d8 if attuned
  • Damage Type: piercing
  • Item Rarity: Rare
  • Properties: Heavy, Two-Handed
  • Weight: 10
  • Loses the heavy sweep attack when Half-Swording

This weapon can be attuned alongside one other piece of worn equipment without affecting the other item's attunement.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Charges refer to the heavy attack, Great weapon master and Great weapon fighting required for attunement, Heavy, Two-Handed, Graze

Vanguard_Killer

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