You gain a +2 bonus to attack and damage rolls made with this magic weapon.
This weapon is made of a smoky black metal allowing the bow to be dismissed or retrieved as a bonus action. Feint sounds of hunted souls can be heard crying out from the bow with each shot. When you use this weapon to make a ranged attack, you can, as a command phrase, say a distinct infernal phrase you have assigned. The target of your attack becomes your marked target until it dies or until dawn seven days later. You can have only one marked target at a time. When your marked target dies, their soul becomes entrapped inside your bow making it almost impossible to revive them, and you may choose a new marked target after the next dawn.
When you make a ranged attack roll with this weapon against your marked target, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover and you suffer no disadvantage due to long range. If the attack hits, your sword enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
Smokestep: Once per long rest you can also use your bows ability to shoot an arrow and teleport where the arrow lands. If the arrow hits a creature you teleport to an unoccupied space next to them and are able to make a single attack.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Piercing, Bonus: Magic, Damage, Combat, Bane, Ammunition, Heavy, Range, Two-Handed, Slow
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