Potion, uncommon

This pod can contain any number of Alchemical substances. 

  1. Alchemical fire: deals 1d8 fire damage on hit, the target must then make a DC 14 CON save. On a failed save the Alchemical fire ignites the target causing them to burn for 1d6 fire damage at the start of each turn for either 10 turns or until someone uses an action to extinguish the flames. 
  2. Alchemical Acid: deals 1d6 acid damage on hit, the target must then make a DC 14 DEX save. On a failed save the targets AC is reduced by 1 until they use smiths tools over a short rest to fix their armor.
  3. Alchemical Poison: Deals 1d6 poison damage on hit, the target must make a DC 14 CON save. On a failed save the target gains disadvantage on attack rolls and ability checks for 1 Hour.
  4. Alchemical Healing: Heals the target based on the ingredients used to create. Refer to the "Potions of Healing" table.

 

Use the notes section of this item to track what type of Pod this one is.

Ignasia

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