When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
A double sided dagger, one side of fire one side of ice.
On your turn you can declare you are attacking with either side, causing 2d12 piercing damage with either +6 in fire or ice depending on which must be called before hitting. as a bonus action you can swing the other side of the dagger for 1d8 damage but no elemental effect. all attacks are magical based
There sits a green emerald in the center of the dagger, once used the dagger will fall apart into dust but it will deal 10d30+30 straight damage in a 20 foot beam in front of the caster with no saving throw. It will also paralyze whatever enemy it hits for 3 turns.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Additional, Damage: Cold, Damage: Fire, Damage, Combat, Finesse, Light, Thrown, Nick
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