This technique is an ancient form of magic that has been preserved by the Sea Folk since the Exodus. The dance is a graceful push and pull, a bend and blow, that consists of many fine but flowing wrist, ankle, and finger movements. It shifts air currents to fill your sails and redirects currents to favor your heading.
An essential component of this dance is the physical weaving of wind. Learning it means you also learn the Gust cantrip.
While on an aquatic vehicle with appropriate anatomy to use wind or water as a propellant (such as sails or a rudder), you may use your Bonus Action to begin performing the Windweaver's Dance. When you use this ability, your speed becomes 0 until the start of your next turn, and you can only use this ability if you have not yet moved on your turn. The Windweaver's Dance emphasizes the serenity of water, which finds a path of least resistance to its destination. Mimicking this, the dance allows you to gain +1 to AC as your movements naturally help you to dodge incoming attacks.
When you use this ability, you increase the tactical of speed of the aquatic vehicle you are on by 5 feet per Sorcerer level you have, until the start of your next turn. You cannot use this ability if you are Grappled.
Notes: Buff, Movement, Utility, Exploration, Subclass Feature, transmutation
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