These rings symbolise two peoples undying love for each other. They glow with a faint golden light that circles the ring with tints of red whenever the wearer is injured.
As an action, you can select up to 6 hit points to give to the other wearer, which are taken from your own.
If the other wearer dies, the wearer of the remaining ring goes into a rage, gaining +2 strength for 24 hours, which reactivates whenever they see a member of the same species that killed their partner.
If the 2 wearers willingly embrace and touch the rings together, they can expend their life force, dying and creating a beam of energy with a 100 mile radius around them. Any creature within this radius must succeed on a DC 15 Charisma saving throw or take 1d100 radiant damage, or half on a success.
Notes: In batle, you can transfer some of your health to the other wearer of the matching ring. As an action, you can select up to 6 hit points to give to the other wearer, which are taken from your own. If the other wearer dies, the wearer of the remaining ring goes into a rage, gaining +2 strength for 24 hours, which reactivates whenever they see a member of the same species that killed their partner., Saying your vows