The Van!
The Hunter's Company van was designed to transport personnel and equipment in and around combat zones. It has four-wheel drive and drives well on most terrains. This van has some armor and can drive up to 65 mph. The Van is about 8 feet tall and about 12 feet in length. (About mystery van size.) It's made to fit 1 driver and four passengers. The van has some There is a built-in GPS, a tracker, intercom, some basic phone functions, a camera, some in van anomaly sensors, and of course a decent stereo.
Upgrades
Upgrades can be made for the vehicle such as additional armor, and different tech. Examples of improvements can be an anomaly sensor (senses if monsters are nearby), a med kit, or a temporary barrier (Tiny Hut) that runs on the car's battery. The van of course is customizable by paint job and lights.
Med kid:
The Van med kit can give advantage to medicine checks, store healing items or even allow player advantage in death saves if gotten there in time.
Temporary barrier:
Basically the the Tiny Hut spell. Lasts up to 8 hours on a full battery/ full tank of gas.
Actions
Driving can be survival or proficiency checks.
You can accelerate, slow down or go at the same speed as while you drive. Speeding up gives you disadvantage in steering and slowing down gives you an advantage in steering.
Combat
The van has an ac of 16 and a hp of 200.
You can run into things as an attack, which will do can do 1 d10 or d6 per 10 miles per hour. (So if you got at 65 mph you roll 6 d10). The van will take damage though it will take 1d6 per 10 miles per hour if hitting something equal to or larger than its size.
Falling off the vehicle will take 1d6 per 10mph speed of the vehicle.
Basic stats
Cost:-
Speed: Top speed 650 ft. (65 mph); acceleration 65 ft. (6 ½ mph) per round.
Carrying Capacity: 800 lb. ( The can hold roughly 800 lbs. total. It could probably carry more, but its speed is reduced and not good for the vehicle )
Fit
Fits: 5 people
Hp: 200
AC: 16
Notes: Movement
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