Weapon (rapier), rare (requires attunement by a anyone who can read a clock)

The components of this magical weapon are bound by a powerful force. Despite there being two weapons, you only need to attune to one of them to use their properties. While holding one of the weapons, or its combined form you can use an action to determine the distance and direction of the other paired weapon as long as you're on the same plane of existence.

If you attune to one of the weapons while another creature is attuned to the other, you are each aware of the other creature's attunement and must make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The creature that wins the contest remains attuned to the item, and for the next 24 hours, its attunement cannot be broken by another creature attempting to attune to the other weapon. The creature that loses the contest is no longer attuned to the weapon. If a creature is attuned to the Hour form, this is nullified 

While holding both weapons, or the combined form, in either hand, you gain several benefits:

• You gain a +1 bonus to attack and damage rolls made with these magic weapons.

• You can use a bonus action to split Hour, rapier, into Minute, short sword, and Second, dagger. If your other hand is not free, Second falls to the nearest unoccupied space on the floor. 

• Your perception of time is slightly quickened: allowing you to dodge attacks that would have normally hit you. You gain a +1 bonus to AC.

• When you roll a 20 on an attack roll using Hour, rapier, against a creature, that creature sufferers Deja Vu and takes all damage taken in that round twice at the end of the round. 

• When you roll a 20 on an attack roll using Minute, short sword, against a creature, that creature is under the effects of the slow spell until the end of your next turn.

• When you roll a 20 on an attack roll using Second, dagger, you're under the effects of the haste spell until the start of your next turn. When the effect ends, you don't suffer the normal effects of the spell ending.

In addition, you can use an action to lay the two weapons down on the ground. When you do, they magically point north before spinning around to align and tell the current time. When they do, 12:00 is always facing north.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Melee Attacks, Damage: Melee Weapon Attacks, Damage: Force, anyone who can read a clock, Finesse, Vex

8bitAsh

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